約 37,873 件
https://w.atwiki.jp/yoshimitsu/pages/279.html
技名 コマンド 判定 ダメージ 発生 G NH CH 備考 無想 WK or 背向けWK - - B - - - 特殊構え・体力回復 卍あぐら 2WK - - - - - - 特殊構え・体力回復 突衝 6WK 中 30? 21 -13 D D NH・CHで地雷走り~地雷刃へ移行 突衝~地雷走り~地雷刃? 6WK 中 22,3,3,3,3,3,2 21 -13 D D 血炎慈 6WK後4 - - - - - - 八咫烏 8WK 中,中JS 10,12 39 +4 U U 忍法卍車 9WK 中JS 20 31 -16 D D ├蜻蛉返り 9WK,WP - - - - - - 卍蜻蛉へ移行 ├卍車~日向砲 9WK,WK 中JS,中 20,25 〃 -13? U U ├卍車~地雷刃 9WK,2WP 中JS,中 20,15(7) 〃 -? D D 地雷刃へ移行 ├卍車~卍あぐら 9WK,2WK 中JS 20 〃 -? D D 卍あぐらへ移行 ├銅閃華 9WK,4LP 中JS,上 20,8 〃 -47 -36S -36S 4入力でキャンセル(相手ガード時限定?) ├鋼閃華 9WK,4LP,WK 中JS,上,中 20,8,21 〃 ±0 ±0 D └銀閃華 9WK,4LP,RK 中JS,上,特中JS 20,8,15 〃 -9 U U └金閃華 9WK,4LP,RK,2LP 中JS,上,特中JS,ガ不 20,8,15,15 〃 -5 -5 -5 連獄剣へ移行 └蜻蛉車 9WK,8WK, 中JS,中中KS 20,10,10 〃 -4? U U 忍法陽炎 66WK 中JS 25 22(23~) -20 -8S -8S └忍法草薙 66WK,WP 中JS,中JS 25,25 〃 -16~-27 D D └草薙砲 66WK,WP,WK 中JS,中JS,中CS 25,25,25 〃 -13 U U
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Function seeku(s As Single, th, wp As Single, bp As Single) As Single Dim ls As Single Dim cs As Single Dim us As Single Dim ys As Single Dim ws As Single Dim l1 As Single Dim c1 As Single Dim u1 As Single Dim l2 As Single Dim y2 As Single Dim y1 As Single Dim c2 As Single Dim u2 As Single Dim h As Single Dim lp As Single Dim t1 As Single Dim t2 As Single Dim e As Single e = 10 ^ (-5) h = 0.1 ls = (bp + 0.01) / th(s) If ls 0.01 Then ls = 0.01 ys = th(s) * ls cs = ys - bp us = Log(cs) + Log(1 - ls) ws = Log(cs) + Log(1 - ys / th(s + 1)) If ws wp Then us = -999 t2 = 0 Do Until t2 10 t1 = 0 Do Until t1 100 l1 = ls + h If l1 0.99 Then l1 = ls c1 = th(s) * l1 - bp y1 = th(s) * l1 u1 = Log(c1) + Log(1 - l1) w1 = Log(c1) + Log(1 - y1 / th(s + 1)) If w1 wp Then u1 = -999 l2 = ls - h If l2 0.01 Then l2 = ls c2 = th(s) * l2 - bp If c2 0.01 Then l2 = ls c2 = th(s) * l2 - bp y2 = th(s) * l2 u2 = Log(c2) + Log(1 - l2) w2 = Log(c2) + Log(1 - y2 / th(s + 1)) If w2 wp Then u2 = -999 If u1 us Then ls = l1 If u1 us Then us = u1 If u2 us Then ls = l2 If u2 us Then us = u2 If (lp - ls) ^ 2 e Then t1 = 1000 lp = ls t1 = t1 + 1 Loop h = h / 2 t2 = t2 + 1 Loop seeku = us End Function Function seekw(wp As Single) As Single Dim x1 As Single Dim x2 As Single Dim x3 As Single Dim w1 As Single Dim w2 As Single Dim t As Single x1 = 0.3 x2 = 0.7 Do Until t 100 w1 = 2 * Log(x1) w2 = 2 * Log(x2) x3 = x2 + (wp - w2) * (x2 - x1) / (w2 - w1) x1 = x2 x2 = x3 If (wp - w2) ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop seekw = x2 End Function Function lx(s As Single, th, tl As Single, tr As Single) As Single Dim ls As Single ls = ((1 - tl) * th(s) - tr) / (2 * (1 - tl) * th(s)) If ls 0 Then ls = 0 lx = ls End Function Function cx(s As Single, th, tl As Single, tr As Single) As Single Dim ls As Single ls = ((1 - tl) * th(s) - tr) / (2 * (1 - tl) * th(s)) If ls 0 Then ls = 0 cx = (1 - tl) * th(s) * ls + tr End Function Function tls(th) As Single Dim maxw As Single Dim tl As Single Dim tr As Single Dim tp As Single Dim w1 As Single Dim n As Single maxw = -999 For n = 1 To 400 tl = 0.001 * n tr = trs(th, tl) w1 = wel(th, tl, tr) If w1 maxw Then tp = tl If w1 maxw Then maxw = w1 Next tls = tp End Function Function trs(th, tl As Single) As Single Dim tr1 As Single Dim tr2 As Single Dim tr3 As Single Dim b1 As Single Dim b2 As Single Dim t As Single tr1 = 0 tr2 = 0.1 t = 0 Do Until t 100 b1 = bud(th, tl, tr1) b2 = bud(th, tl, tr2) tr3 = tr2 - b2 * (tr2 - tr1) / (b2 - b1) tr1 = tr2 tr2 = tr3 If (tr1 - tr2) ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop trs = tr2 End Function Function wel(th, tl As Single, tr As Single) As Single Dim w1 As Single Dim s As Single Dim ls As Single Dim cs As Single w1 = 0 For s = 1 To 100 ls = lx(s, th, tl, tr) If ls 0 Then ls = 0 cs = cx(s, th, tl, tr) w1 = w1 + Log(cs) + Log(1 - ls) Next wel = w1 End Function Function bud(th, tl As Single, tr As Single) As Single Dim w1 As Single Dim s As Single Dim ls As Single Dim cs As Single Dim ys As Single ys = 0 cs = 0 For s = 1 To 100 ls = lx(s, th, tl, tr) If ls 0 Then ls = 0 ys = ys + th(s) * ls cs = cs + cx(s, th, tl, tr) Next bud = ys - cs End Function Private Sub Command1_Click() Dim th(1 To 100) As Single Dim s As Single Dim tl As Single Dim tr As Single Dim bs(1 To 100) As Single Dim ws(1 To 99) As Single Dim u(1 To 99, -10 To 10, -10 To 10) As Single Dim w1 As Single Dim wp As Single Dim bp As Single For s = 1 To 100 th(s) = 0.02 * s Next tl = tls(th) tr = trs(th, tl) Debug.Print tl, tr For s = 1 To 100 bs(s) = th(s) * lx(s, th, tl, tr) - cx(s, th, tl, tr) Next For s = 1 To 99 w1 = Log(cx(s, th, tl, tr)) + Log(1 - th(s) * lx(s, th, tl, tr) / th(s + 1)) ws(s) = seekw(w1) Next h = 10 ^ (-3) For s = 1 To 99 For m = -10 To 10 For n = -10 To 10 wp = 2 * Log(ws(s) + h * m) bp = bs(s) + h * n u(s, m, n) = seeku(s, th, wp, bp) Next Next Debug.Print s, u(s, 0, 0) Next End Sub
https://w.atwiki.jp/forceofwill/pages/705.html
【店舗名】 イエローサブマリン 町田店 【住所】 東京都 町田市 原町田6-18-13 サニーサイドビル2F 【電話番号】 042-739-6966 【アクセス】 小田急線 町田駅から徒歩5分程度 横浜線 町田駅から徒歩10分程度 【定休日】年中無休 【営業時間】 月~土 12 00~21 00 日祝祭 11 00~20 00 【大会】 毎週水曜日 19時より 参加賞で好きな弾の1Pと100WP 優勝者には500WP 【HP】 http //www.yellowsubmarine.co.jp/shop/shop-032.htm
https://w.atwiki.jp/ce00582/pages/657.html
Function seeku(s As Single, th, wp As Single, bp As Single) As Single Dim ls As Single Dim cs As Single Dim us As Single Dim ys As Single Dim ws As Single Dim l1 As Single Dim c1 As Single Dim u1 As Single Dim l2 As Single Dim y2 As Single Dim y1 As Single Dim c2 As Single Dim u2 As Single Dim h As Single Dim lp As Single Dim t1 As Single Dim t2 As Single Dim e As Single e = 10 ^ (-5) h = 0.1 ls = (bp + 0.1) / th(s) ys = th(s) * ls cs = ys - bp us = Log(cs) + Log(1 - ls) ws = Log(cs) + Log(1 - ys / th(s + 1)) If ws wp Then us = -999 t2 = 0 Do Until t2 10 t1 = 0 Do Until t1 100 l1 = ls + h If l1 0.99 Then l1 = ls c1 = th(s) * l1 - bp y1 = th(s) * l1 u1 = Log(c1) + Log(1 - l1) w1 = Log(c1) + Log(1 - y1 / th(s + 1)) If w1 wp Then u1 = -999 l2 = ls - h If l2 0.01 Then l2 = ls c2 = th(s) * l2 - bp If c2 0.01 Then l2 = ls c2 = th(s) * l2 - bp y2 = th(s) * l2 u2 = Log(c2) + Log(1 - l2) w2 = Log(c2) + Log(1 - y2 / th(s + 1)) If w2 wp Then u2 = -999 If u1 us Then ls = l1 If u1 us Then us = u1 If u2 us Then ls = l2 If u2 us Then us = u2 If (lp - ls) ^ 2 e Then t1 = 1000 lp = ls t1 = t1 + 1 Loop h = h / 2 t2 = t2 + 1 Loop seeku = us End Function Function seekw(wp As Single) As Single Dim x1 As Single Dim x2 As Single Dim x3 As Single Dim w1 As Single Dim w2 As Single Dim t As Single x1 = 0.3 x2 = 0.7 Do Until t 100 w1 = 2 * Log(x1) w2 = 2 * Log(x2) x3 = x2 + (wp - w2) * (x2 - x1) / (w2 - w1) x1 = x2 x2 = x3 If (wp - w2) ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop seekw = x2 End Function Function lx(s As Single, th, tl As Single, tr As Single) As Single Dim ls As Single ls = ((1 - tl) * th(s) - tr) / (2 * (1 - tl) * th(s)) If ls 0 Then ls = 0 lx = ls End Function Function cx(s As Single, th, tl As Single, tr As Single) As Single Dim ls As Single ls = ((1 - tl) * th(s) - tr) / (2 * (1 - tl) * th(s)) If ls 0 Then ls = 0 cx = (1 - tl) * th(s) * ls + tr End Function Function tls(th) As Single Dim maxw As Single Dim tl As Single Dim tr As Single Dim tp As Single Dim w1 As Single Dim n As Single maxw = -999 For n = 1 To 400 tl = 0.001 * n tr = trs(th, tl) w1 = wel(th, tl, tr) If w1 maxw Then tp = tl If w1 maxw Then maxw = w1 Next tls = tp End Function Function trs(th, tl As Single) As Single Dim tr1 As Single Dim tr2 As Single Dim tr3 As Single Dim b1 As Single Dim b2 As Single Dim t As Single tr1 = 0 tr2 = 0.1 t = 0 Do Until t 100 b1 = bud(th, tl, tr1) b2 = bud(th, tl, tr2) tr3 = tr2 - b2 * (tr2 - tr1) / (b2 - b1) tr1 = tr2 tr2 = tr3 If (tr1 - tr2) ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop trs = tr2 End Function Function wel(th, tl As Single, tr As Single) As Single Dim w1 As Single Dim s As Single Dim ls As Single Dim cs As Single w1 = 0 For s = 1 To 100 ls = lx(s, th, tl, tr) If ls 0 Then ls = 0 cs = cx(s, th, tl, tr) w1 = w1 + Log(cs) + Log(1 - ls) Next wel = w1 End Function Function bud(th, tl As Single, tr As Single) As Single Dim w1 As Single Dim s As Single Dim ls As Single Dim cs As Single Dim ys As Single ys = 0 cs = 0 For s = 1 To 100 ls = lx(s, th, tl, tr) If ls 0 Then ls = 0 ys = ys + th(s) * ls cs = cs + cx(s, th, tl, tr) Next bud = ys - cs End Function Private Sub Command1_Click() Dim th(1 To 100) As Single Dim s As Single Dim tl As Single Dim tr As Single Dim bs(1 To 100) As Single Dim ws(1 To 99) As Single Dim u(1 To 99, -10 To 10, -10 To 10) As Single Dim w1 As Single Dim wp As Single Dim bp As Single For s = 1 To 100 th(s) = 0.5 + 0.01 * s Next tl = tls(th) tr = trs(th, tl) Debug.Print tl, tr For s = 1 To 100 bs(s) = th(s) * lx(s, th, tl, tr) - cx(s, th, tl, tr) Next For s = 1 To 99 w1 = Log(cx(s, th, tl, tr)) + Log(1 - th(s) * lx(s, th, tl, tr) / th(s + 1)) ws(s) = seekw(w1) Next h = 10 ^ (-3) For s = 1 To 99 For m = -10 To 10 For n = -10 To 10 wp = 2 * Log(ws(s) + h * m) bp = bs(s) + h * n u(s, m, n) = seeku(s, th, wp, bp) Next Next Debug.Print s, ws(s) Next End Sub
https://w.atwiki.jp/ce00582/pages/665.html
Function seeku(s As Single, th, wp As Single, bp As Single) As Single Dim ls As Single Dim cs As Single Dim us As Single Dim ys As Single Dim ws As Single Dim l1 As Single Dim c1 As Single Dim u1 As Single Dim l2 As Single Dim y2 As Single Dim y1 As Single Dim c2 As Single Dim u2 As Single Dim h As Single Dim lp As Single Dim t1 As Single Dim t2 As Single Dim e As Single e = 10 ^ (-5) h = 0.1 ls = (bp + 0.01) / th(s) If bp 0 Then ls = 0.01 ys = th(s) * ls cs = ys - bp us = Log(cs) + Log(1 - ls) ws = Log(cs) + Log(1 - ys / th(s + 1)) If ws wp Then us = -999 t2 = 0 Do Until t2 10 t1 = 0 Do Until t1 100 l1 = ls + h If l1 0.99 Then l1 = ls c1 = th(s) * l1 - bp y1 = th(s) * l1 u1 = Log(c1) + Log(1 - l1) w1 = Log(c1) + Log(1 - y1 / th(s + 1)) If w1 wp Then u1 = -999 l2 = ls - h If l2 0.01 Then l2 = ls c2 = th(s) * l2 - bp If c2 0.01 Then l2 = ls c2 = th(s) * l2 - bp y2 = th(s) * l2 u2 = Log(c2) + Log(1 - l2) w2 = Log(c2) + Log(1 - y2 / th(s + 1)) If w2 wp Then u2 = -999 If u1 us Then ls = l1 If u1 us Then us = u1 If u2 us Then ls = l2 If u2 us Then us = u2 If (lp - ls) ^ 2 e Then t1 = 1000 lp = ls t1 = t1 + 1 Loop h = h / 2 t2 = t2 + 1 Loop seeku = us End Function Function seekw(wp As Single) As Single Dim x1 As Single Dim x2 As Single Dim x3 As Single Dim w1 As Single Dim w2 As Single Dim t As Single x1 = 0.3 x2 = 0.7 Do Until t 100 w1 = 2 * Log(x1) w2 = 2 * Log(x2) x3 = x2 + (wp - w2) * (x2 - x1) / (w2 - w1) x1 = x2 x2 = x3 If (wp - w2) ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop seekw = x2 End Function Function lx(s As Single, th, tl As Single, tr As Single) As Single Dim ls As Single ls = ((1 - tl) * th(s) - tr) / (2 * (1 - tl) * th(s)) If ls 0 Then ls = 0 lx = ls End Function Function cx(s As Single, th, tl As Single, tr As Single) As Single Dim ls As Single ls = ((1 - tl) * th(s) - tr) / (2 * (1 - tl) * th(s)) If ls 0 Then ls = 0 cx = (1 - tl) * th(s) * ls + tr End Function Function tls(th) As Single Dim maxw As Single Dim tl As Single Dim tr As Single Dim tp As Single Dim w1 As Single Dim n As Single maxw = -999 For n = 1 To 400 tl = 0.001 * n tr = trs(th, tl) w1 = wel(th, tl, tr) If w1 maxw Then tp = tl If w1 maxw Then maxw = w1 Next tls = tp End Function Function trs(th, tl As Single) As Single Dim tr1 As Single Dim tr2 As Single Dim tr3 As Single Dim b1 As Single Dim b2 As Single Dim t As Single tr1 = 0 tr2 = 0.1 t = 0 Do Until t 100 b1 = bud(th, tl, tr1) b2 = bud(th, tl, tr2) tr3 = tr2 - b2 * (tr2 - tr1) / (b2 - b1) tr1 = tr2 tr2 = tr3 If (tr1 - tr2) ^ 2 10 ^ (-5) Then t = 1000 t = t + 1 Loop trs = tr2 End Function Function wel(th, tl As Single, tr As Single) As Single Dim w1 As Single Dim s As Single Dim ls As Single Dim cs As Single w1 = 0 For s = 1 To 100 ls = lx(s, th, tl, tr) If ls 0 Then ls = 0 cs = cx(s, th, tl, tr) w1 = w1 + Log(cs) + Log(1 - ls) Next wel = w1 End Function Function bud(th, tl As Single, tr As Single) As Single Dim w1 As Single Dim s As Single Dim ls As Single Dim cs As Single Dim ys As Single ys = 0 cs = 0 For s = 1 To 100 ls = lx(s, th, tl, tr) If ls 0 Then ls = 0 ys = ys + th(s) * ls cs = cs + cx(s, th, tl, tr) Next bud = ys - cs End Function Private Sub Command1_Click() Dim th(1 To 100) As Single Dim s As Single Dim m As Single Dim n As Single Dim tl As Single Dim tr As Single Dim bs(1 To 100) As Single Dim ws(1 To 99) As Single Dim u(1 To 99, -10 To 10, -10 To 10) As Single Dim w1 As Single Dim h As Single Dim wp As Single Dim bp As Single For s = 1 To 100 th(s) = 0.02 * s Next tl = tls(th) tr = trs(th, tl) Debug.Print tl, tr For s = 1 To 100 bs(s) = th(s) * lx(s, th, tl, tr) - cx(s, th, tl, tr) Next For s = 1 To 99 w1 = Log(cx(s, th, tl, tr)) + Log(1 - th(s) * lx(s, th, tl, tr) / th(s + 1)) ws(s) = seekw(w1) Next h = 0.01 For s = 1 To 99 For m = -10 To 10 For n = -10 To 10 wp = 2 * Log(ws(s) + h * m) bp = bs(s) + n * h u(s, m, n) = seeku(s, th, wp, bp) Next Next Next End Sub
https://w.atwiki.jp/dragoncraze_wiki/pages/8.html
○技レベル 初期Lv上限は20。ショップアイテムの結晶を合成することで最大25までLv上限を上げられる。 レアリティの高いモンスターほどレベルアップに必要な能力経験値が多くなる。 技レベルを上げても技威力、誘発能力の発動率は変化しない。 技レベルを上げることで変化するのは、バフ・デバフ・回復・ダメージ増加効果の上昇率のみ。 増加率の計算についてはこちらの「聖戦:技威力計算」を参照。 ○発動回数 聖戦時の技の発動可能回数。 ○消費WP 聖戦時技を発動する際に消費するWP量。 ○発動条件 ・近接能力_聖戦時、前衛のプレイヤーのみが発動できる。 ・遠隔能力_聖戦時、後衛のプレイヤーのみが発動できる。 ・誘発能力_聖戦時、配置に関係なくどのプレイヤーも発動できる。 1回の技発動につき1度まで一定確率でランダムに発動する。 コンボを追加する効果を持つ誘発能力は補助能力使用時には発動しない。 ※聖戦時、発動候補に現れる技はデッキトップに近いほうから同名モンスターにつき1体の技が表示される。 ※レイド戦では配置に関係無く技を発動できる。 ○技性質 ・物理攻撃_攻撃・防御に依存しダメージを与える。単体攻撃に優れている。 ・魔法攻撃_魔攻・魔防に依存しダメージを与える。全体攻撃に優れている。 ・補助能力_ダメージを与えない補助技。回復・蘇生・ステータス変化技などに分類される。 ○効果の分類 ※効果欄に記載されている内容により以下の種類に分けられる。 ※効果の対象: 後衛を含めた の一文が含まれていない限り、原則として前衛にいるプレイヤーのみが対象となる。 【 バフ 】 ステータスを増加する効果。 ・全パラメータを増加させる ・(攻撃・防御・魔攻・魔防)を増加させ 【 デバフ 】 ステータスを減少する効果。 ・全パラメータを減少させる ・(攻撃・防御・魔攻・魔防)を減少させ 【 マイナス効果リセット 】 聖戦時、プレイヤーに与えられたマイナス(デバフ)効果をリセットする効果。 配置転換時にも同様の効果が発動する。 ・全パラメータについて、減少があれば、リセットする 【 最大HP増加 】 聖戦時、プレイヤーの最大HPを増加する効果。 ・最大HPを増加させる 【 回復 】 聖戦時、プレイヤーのHPを回復する効果。 ・HPを~回復させる 【 蘇生 】 瀕死状態でも発動可能、または瀕死者を対象に発動できるプレイヤーのHPを回復する効果。 ・自身のHPを全回復させる。~自身が瀕死状態でも発動できる ・瀕死者を含む~体を対象とする。HPを~回復させる ・瀕死者~体を対象とする。HPを~回復させる 【 ダメージ増加 】 聖戦時、ダメージを与える技を発動した際、与えるダメージを増加する効果。 ・~攻撃時に一定の確率で発動する。ダメージを~増加させる 【 WP消費軽減 】 聖戦時、技を発動した際、消費するWPを軽減する効果。 ・WP消費が~軽減される 【 コンボ追加 】 聖戦時、ダメージを与える技を発動した際、特定の技性質のコンボを追加する効果。 ・物理コンボを~、魔法コンボを~追加する ・~コンボを~追加する 【 即死 】聖戦時、対象者の残りHP以上のダメージを与える効果。 追い討ち状態で発動した際の技威力は不明。 ・残りHP以上の~ダメージを与える
https://w.atwiki.jp/mokujin/pages/44.html
・コンボ ◆3RP始動 >RK>WK6>RP,LK6>4LK>バウンド>1LK,LK6>WP,RK >RK,LK,LK6>RP,LK>1LK,LK6>LP,RP,LK6>4LK>バウンド>66>1LK,LK6>WP,LK ◆壁コン ・バウンド消費なし >壁>66LK>3LP>2RK,RK,RK ・バウンド消費あり ・確定反撃 立ち 発生 技名 コマンド ダメージ 判定 ヒット後 10F ワンツー LP,RP 7,9 上・上 +6 バックナックルコンビネーション RP,RP 7,18 上・上 -2 12F フロントキック 3RK 15 中 +5 14F スカルクラッシュ WP,RK 17,12 中・中 ダウン 15F ショートアッパー 3RP 12 中 浮き 16F ヒールランス 4RK 15 中 浮き 18F パイクアッパー 1RP 15 中 バウンド 最速ウイングブレード 6n23LK 25 中 浮き 19F ウィングブレード 6n23LK 25 中 浮き 共通 発生 技名 コマンド ダメージ 判定 ヒット後 20F ジョーシェイカー 9RK 18 中 浮き 23F 遅ライ 小J中RK 25 中 浮き 28F ディストラクション 8RK,LK 10,20 上・上 浮き しゃがみ 発生 技名 コマンド ダメージ 判定 ヒット後 10F シットジャブ しゃがみ中LP 5 特中 +6 11F アルバトロス2発 立ち途中RK,RK 13,16 中・中 -3 16F ヒートディストラクション3発 立ち途中LK,RK,RK 12,15,18 上・上・上 +8 ・立ち回り 名前
https://w.atwiki.jp/wiki7_mishima/pages/28.html
[ 4RP LP LK ] ↓ [ 立ち途中RK ] ↓ [ 2RK LP LK ] [ 6LK ](CH) ↓ [ 6WP ] [ 6LK ] ジャンプステータス CHでよろけ [ LP LP LK ] 3発目ディレイ可 3発目ヒットで強崩れ(要検証) [ 4RK RP LP ] ガードで4F有利 [ 4RK RP WP ] 上のタックル版 [ 4LK LP ] ガードで4F有利 初段カウンターで2発目崩れ コンボへ [ 4WP ] ガードで有利 ヒット後[ 66RK ] ○その場起きなら [ 立ち途中RK ] ↓ [ 2RK LP LK ] ○後転なら [ 立ち途中RK ] ↓ [ 2RP ] [ 6RP RK ] 初段カウンターで2発目ヒット 2発目壁強 2発目カウンターで崩れ 崩れ ↓ [ 4LK LP ] ↓ ( [ RP LP ]) ↓ [ 2RK LP LK ] [ 214RP ] ↓ [ 6RK ] ↓ [ 2RK RK ] ↓ [ 2RK LP LK ] 右投げ以外 ○後転 ↓ 前ダッシュ ↓ [ 236RP ] ↓ 背面ヒット ↓ [ 9RK ] ↓ [ 2RK LP LK ] ○その場立ち [ 4RP LP LK ] ↓ [ 2WK ] ○寝っぱ [ 2WK ] [ WK ] ↓ 左受け身 ↓ [ 立ち途中RK ] ↓ [ 2RK LP LK ]
https://w.atwiki.jp/undeerl/pages/58.html
降り始めたWPは 人類消して 真っ白な世界に一人のネートニアー 爆風が心にささやくの このままじゃだめなんだと 戸惑い傷つき 誰も(あの世へ)打ち上げずに 悩んでたそれももう やめよう ありのままのwww WP見せるのよwww ありのままのwww ケートニアーになるのwww 何も恐くない 爆風よ吹け 少しも死んでないわ 悩んでたことが嘘みたいね だってもうケートニアーよ 何でも殺れる どこまでやれるか 自分を試したいの そうよ変わるのよ 私 ありのままで 空へ風に乗って ありのままで 爆破起こしてみるの 二度と涙は 流さないわ
https://w.atwiki.jp/frontmission2/pages/527.html
Name 価格 WP Type AT F.T. Hit Wt Rg Bt DM Type 備考 名称 種類 攻 発射回数 命中 重 射程 弾 攻撃属性 SkuaGF2 スキュアGF2 328 グレネード 69 ×1 68 30 2-3 3 炎熱+貫通(FP) H.C100 H.C100 471 キャノン砲 55 ×3 67 34 1-2 3 炎熱+貫通(FP) Name 価格 WP Type DF Size Wt Ad AM Type 備考 名称 種類 防 サイズ 重 出現 装甲属性 VS17-N VS17-N 304 シールド 25 50 13 25 ノーマル(N)